Isometric Infographic
- isometric illustration
- isometric diagram
- 30 degree projection
One solid view with every parallel edge staying parallel, drawn at a fixed 30 degrees.
Opens an image model with the prompt in it. The price is on the page before you sign in.
What it is for
Refusing perspective means nothing in the picture is more important because it is nearer, and a whole system can be laid out at one scale. It is why isometric took over the explainer: it shows a process without implying a viewer standing in one place.
How it works
Verticals stay vertical, horizontals run at 30 degrees, and nothing converges. Each face takes one flat tone, slightly darker on the sides. There is a thin consistent outline and a soft shadow under the object. Everything else in the frame sits on the same grid.
When to use it
Use it for systems, processes and app illustration. Avoid it for drama or intimacy, because a picture with no viewpoint has no point of view.
Told apart from its neighbours
Orthographic Projection shows three flat views rather than one solid one. Diorama Render uses a camera and fakes miniature depth of field. Voxel builds the same view from cubes on a grid.
Where it is used
It suits an infographic, an app illustration, a landing page diagram and any picture of a process.
- Infographics, explainers and app illustration
- Games and editorial diagrams
The prompt
Replace the blanks with your own character, keep the rest. Then run it on an image model.
<character> drawn as an isometric illustration, every vertical edge staying vertical and every horizontal edge drawn at exactly 30 degrees from the horizontal, no vanishing point anywhere so parallel edges never converge and a far corner is the same size as a near one, flat colour with one slightly darker tone per face and no gradient, a thin consistent outline, a plain background with a soft ground shadow directly beneath, small props arranged on the same 30 degree grid
What goes wrong
A normal three quarter drawing comes back with slight perspective. Name the 30 degree angle and ban the vanishing point explicitly.
Leave out
perspective, a vanishing point, converging lines, gradients, a photographic light, a horizon
Watch for
Give the angle. Saying 30 degrees and no vanishing point is what separates isometric from a three quarter view, and a model draws the three quarter view by default.
Questions
Draw it
Pay for the one run. No subscription, and the price is on the model page before you sign in.
