Rendered in 3D
How a computer model is made to look like something, and the wording.
A renderer will happily make everything look like expensive plastic, which is why most 3D pictures look the same. Every style here is a decision about what to refuse: no gradient, no texture, no gloss, no smooth curve. Naming the refusal is what separates a toon shaded character from a clay one, and a clay one from a toy. Three of these are deliberate imitations of a real material, and each says which handmade entry it is imitating and what it can never quite reproduce.
Rendered to look drawn
3Three ways a renderer pretends to be a pencil, by throwing away the one thing it is good at.
Rendered to look like a material
4Four honest imitations of something physical, each naming what it can never quite reproduce.




Rendered to look expensive
4Four looks that keep the renderer's strengths and spend them deliberately.




Draw one of them
Copy a prompt into an image model and pay for that one run. No subscription.
Open an image model

