3D Render Styles, With a Prompt for Each One

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Rendered in 3D

How a computer model is made to look like something, and the wording.

A renderer will happily make everything look like expensive plastic, which is why most 3D pictures look the same. Every style here is a decision about what to refuse: no gradient, no texture, no gloss, no smooth curve. Naming the refusal is what separates a toon shaded character from a clay one, and a clay one from a toy. Three of these are deliberate imitations of a real material, and each says which handmade entry it is imitating and what it can never quite reproduce.

Rendered to look drawn

3

Three ways a renderer pretends to be a pencil, by throwing away the one thing it is good at.

Rendered to look like a material

4

Four honest imitations of something physical, each naming what it can never quite reproduce.

Rendered to look expensive

4

Four looks that keep the renderer's strengths and spend them deliberately.

Draw one of them

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Other style groups

Print stylesPrinting a sheet rather than drawing a character? The same reference, for ink on paper.

Because a renderer defaults to smooth gradients, glossy materials and correct physics. Every style here is a decision about what to refuse, and naming the refusal is what separates one from the next.