Gradient and noise
How a colour transition is handled, and the wording for each one.
These five are all decisions about one thing: what happens between two colours. A smooth blend, a blend broken by noise, a blend that ignores the object entirely, a blend faked with scattered dots, or three channels pulled apart so the blend happens at the edges. Each has a different reason for existing, and three of them come from a limitation rather than a preference, which is why they still look like something rather than like nothing.
Smooth, and broken
3Three ways a blend behaves, from perfectly clean to deliberately noisy.



Faked and broken
2Two conventions that come from a machine failing, and stayed because people liked the failure.
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