Time and motion
Twenty-one ways to bend time in a shot, and the wording for each one.
Speed is a decision, not a default. Slow the action and detail arrives. Speed it up and the shot turns comic or clinical. Say the speed in the prompt, because a model runs at life speed unless it is told otherwise.
Faster or slower
6The speed the action runs at, and the blur that comes with it.






Time stopped, or run backwards
5The action holds still or reverses. Both read as a deliberate intervention, so both need a reason.





Frames that stutter
4The motion advances in steps instead of flowing. These come from how frames are printed rather than how fast they were shot.




Time compressed
4Hours become seconds. The camera holds and the world runs.
One unbroken shot
2No cut at all. The length is the effect.
Run one of them
Copy a prompt into a video model and pay for that one run. No subscription.
Open a video model




